Monthly Archives: July 2013

Sound Collector Module User Interaction

The proposed user interaction model will enable the user to record, choose, listen and delete recorded sounds. The device is composed of a button, five RGB Leds, a bazel, speaker and a microphone. The device is fully compatible with littleBits … Continue reading

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Developing tools to enable during prototyping workshops

The image above shows the white board as we discussed the process of collecting sounds at Speke Hall in Liverpool We made two columns the one on the left documents all the activity needed and who did what to collect … Continue reading

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Summary of Tangible Programming projects

TL; DR: A lot of the projects were for research and thus aren’t commercially available- cost has been estimated based on how much it would cost to recreate them.   Project Physical complexity Mental complexity Durability Portability Cost Senses required … Continue reading

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Tangible Programming

A potential future area of research for Sensory Objects is how to make programming easier for people with limited ability to use a computer. Previous iterations of the project have used Arduino microcontrollers, which are programmed in a derivative of … Continue reading

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Redesign #1

Borrowed the LittleBits set from Nic, modelled the connectors. Trying to design a new body for the 3D printer, based on discussions today with Kassie and Kate.

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Simple sound recording chip – LCTech

Another device has been tested for the project, LCTech’s ISD1820-powered ‘voice module’. This is a fairly small board centred around a single-chip recording and playback solution. From a little googling, it was found that the chips can be purchased for … Continue reading

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User Interface Ideas – Soundbox

As mentioned earlier, the idea is to make a simple and intuitive sound recording and playback device. This means no tiny LCD screens with fiddly menus to be navigated, just big controls whose function becomes obvious as soon as they’re … Continue reading

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